The tutorial talks a bit about stretching and seam placement. A result of this looks something like this.Īgain by Darrin Lile UV Mapping you can pretty much follow this tutorial exactly. Which means the models needs information about how a 2d image would be applied to the 3d polygons to be its texture. In order to paint the texture the model needs to be unwrapped. There is alot to learn about blender and I haven't really scratched the surface but is the ultimate resource of awesome and SPACE opens a textfield that lets you search for anything in blender.Īside from that I would urge you to visit the Youtube Channel of Darrin Lile because thats where I learned what I wanted in an enjoyable and easy to grasp manner. But I then discovered that A is De/select-All and this becomes super fast by alternating A, B. It is how I did the legs of the model.ĭoing this in Blender seemed cumbersome at first because the box selection tool uses a keyboard shortcut B instead of just beeing the right mouse default function. It's something I understood and was confident that I could replicate. Although it is not much I really liked it because it shows a flowchart way of modeling shapes that have a cylindrical nature. I saw this video Protoss Leg Modeling Method some time ago.
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